Saga RPG is a roleplaying game, and any roleplaying game is defined by conflict. Like any game, a system is required to resolve these conflicts. That is the topic of this section.
Whenever your character attempts something difficult, such as convincing a jury of a defendant’s innocence or swinging your sword at a monster, you must attempt a test. A test, in Saga, is a roll of one or more dice with different numbers of facets (d4, d6, d8, d10, d12). Each die that comes up 4 or higher represents a success. Count the number of successes for the total value of the roll. Your GM then compares the value of your roll to a set number, called the difficulty of the test. If the value of your roll meets or exceeds the difficulty of the test, your attempt succeeds. This is the basic mechanic.
Raises: Whenever you roll for a test, if you roll the highest possible number on a die, you not only gain a success, but you get to roll an additional die of that type. If that roll is a success, add it to the total value of your test. This is called a raise.